Tags: blender, 3d, modeling, hotkeys, modifiers, uv, game-dev Last updated: 2026-06-27

Blender (3D Modeling) Cheatsheet

Quick Reference

Hotkey / ActionDescription
TabToggle Object / Edit mode
G / R / SGrab (move) / Rotate / Scale
EExtrude
Ctrl+RLoop cut
Ctrl+BBevel
Shift+AAdd menu
Ctrl+JJoin objects
XDelete
Shift+DDuplicate

Navigation

Viewport Shading

KeyMode
Z + WireframeWireframe
Z + SolidSolid (default)
Z + Material PreviewPreview with lighting
Z + RenderedFull render preview

Selection

ActionHotkey
Select all / noneA / Alt+A
Box selectB
Circle selectC
Lasso selectCtrl + right-click drag
Select loopAlt + left-click (edge)
Select ringCtrl+Alt + left-click (edge)
Grow selectionCtrl+Numpad +
Shrink selectionCtrl+Numpad -
Invert selectionCtrl+I

Mesh Editing

Core Operations

OperationHotkeyNotes
ExtrudeERight-click or Esc to cancel movement
Extrude along normalsAlt+E → Region (Vertex Normals)
Inset facesII again for individual inset
BevelCtrl+BScroll wheel for segments
Loop cutCtrl+RScroll wheel for cuts; left-click to confirm
KnifeKEnter to confirm, Esc to cancel
Merge verticesMAt Center / At Last / By Distance
Bridge edge loopsEdge menu → Bridge Edge Loops
FillFFace from selected edges/verts
Grid fillCtrl+F → Grid Fill

Pivot Points

PivotHotkeyUse case
Median Point. (period)Default
3D Cursor. → 3D CursorPrecise placement
Individual Origins. → Individual OriginsTransform multiple objects separately
Active Element. → Active ElementTransform around last-selected

Snapping

Modifiers

Applied non-destructively from the Properties panel (wrench icon).

ModifierPurpose
Subdivision SurfaceSmooth mesh by subdividing (Ctrl+1–5 for levels)
MirrorSymmetrical modeling, set axis and merge
SolidifyAdd thickness to thin surfaces
BooleanUnion / Difference / Intersect with another object
ArrayRepeat mesh in a pattern
DecimateReduce polygon count (collapse / un-subdivide / planar)
RemeshUniform quad topology (voxel / sharp / smooth)
ShrinkwrapProject mesh onto target surface
Weighted NormalImprove shading on beveled edges

Modifier Stack Tips

Select target objects last → Ctrl+L → Copy Modifiers

UV Unwrapping

Workflow

  1. Mark seams — select edges, Ctrl+E → Mark Seam.
  2. Unwrap — U → Unwrap (or Smart UV Project for quick results).
  3. Open UV Editor — split viewport, set editor type to UV Editor.
  4. Pack islands — UV menu → Pack Islands.

UV Editor Shortcuts

ActionHotkey
Select island under cursorL
Pin / Unpin verticesP / Alt+P
Stitch UVsV
Minimize stretchUV menu → Minimize Stretch
Average island scaleUV menu → Average Islands Scale
Export UV layoutUV menu → Export UV Layout

Texel Density

Common Workflows for Game Assets

High-Poly to Low-Poly (Baking)

  1. Model high-poly with Subdivision + details.
  2. Duplicate, apply modifiers, decimate for low-poly.
  3. UV unwrap the low-poly only.
  4. Bake from high-poly to low-poly:

Clean Topology Checklist

Data Management

ActionHotkey / Path
Pack resourcesFile → External Data → Pack Resources
Purge unused dataFile → Clean Up → Recursive Unused Data-Blocks
Origin to geometryRight-click → Set Origin → Origin to Geometry
Apply scale/rotationCtrl+A → Rotation & Scale